Egyptian

4v4 Slayer

Map Description

  1. Chronmeister
    Egyptian

    Players: 6-8
    Gametypes: FFA, Team Slayer
    Weapons: Sentinel Beam, Halo 1 Pistol, Battle Rifle x2, DMR, SMG, 2 Frag Grenades, 2 Splinter Grenades

    Egyptian is one of my favorite maps from the first FPS I ever played, Goldeneye. I loved that game probably as much as I love Halo. It was so amazing when it came out and had so much to do, I was hooked for years. I saw an article on IGN a week ago that listed the 10 best FPS maps of all time, and this was on the list. Seeing that map for the first time in years really brought back memories and made me want to run around it again. I decided immediately that I had to forge it. I wanted to keep it really simple looking like the original so I didn't add a ton of detail. I just wanted it to look super clean and be scaled correctly and I think I achieved that. If you ever played this map on Goldeneye, please give this map a try and let me know if it is a worthy remake. I recommend FFA, but there are team spawns set up too.

    UPDATE: Secret Doors are now in and working!


    Here are a few more pics...

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    Map: Egyptian
    GT: Chronmeister

Discussion

  1. DC Valorstrike

    DC Valorstrike Promethean
    Senior Member

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    Might have to check out that IGN article
     
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  2. Chronmeister

    Chronmeister Blockhead
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  3. DC Valorstrike

    DC Valorstrike Promethean
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    Thanks for the link, I actually just came back from reading it haha. It was a nice article, much of these maps I never played
     
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  4. ReinaStorm

    ReinaStorm Nostalgia never dies
    Senior Member

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    I made 3 other 007 maps, Complex and Bunker from Goldeneye and Istanbul from The World Is Not Enough.

    Nostalgia hits hard with maps like these. Simplicity is always appreciated in classic maps.

    I'd love to get a lobby going and play this map with my 007 gametype.
    Would definitely bring back all the memories!

    Nice job, Chron!
     
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  5. Chronmeister

    Chronmeister Blockhead
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    Thanks. :) I saw your other Goldeneye maps and they look great. Hopefully we can get a classic lobby together soon. I'm anxious to try out your gametype.
     
  6. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    I always felt like this was one of the weakest maps from Goldeneye (which I was also obsessed with, btw). Still, it brings back great memories of all nighters with a bunch of friends (back when split screen was still a thing :salty:). Looks like you did a wonderful job on the remake. I'm gonna download this and take a run through it for old times sake.
     
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  7. Portaleer

    Portaleer THE FORGERUNNER
    Staff Member Forge Critic Senior Member

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    What's that neat trim piece in pic 7? ;)
     
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  8. Chronmeister

    Chronmeister Blockhead
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    Why did you think it was one of the weakest maps? Was it the tiny hallways only one player wide, or the dozens of columns scattered throughout a flat plane.:D
     
  9. a Chunk

    a Chunk Blockout Artist
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    lol
    On the other hand, it was best looking map in the game.
     
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  10. CT X8

    CT X8 Legendary

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    Dude...dude. Dude! This is just
    Sweet!
    Literally until Halo and even after Halo, the Nintendo 64 & goldeneye

    It was literally a huge part of my gaming experience growing up. Loved this map, haven't played this yet but plz tell me you have the moving doors?
     
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  11. Chronmeister

    Chronmeister Blockhead
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    I tried adding them, but scripted objects don't bake lighting so they looked pitch black. I had to remove them for that reason. Too bad too, because I know many people will be missing them.

    EDIT: Nevermind, I got it working properly at last
     
    #12 Chronmeister, Jan 5, 2017
    Last edited: Jan 5, 2017
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  12. Chronmeister

    Chronmeister Blockhead
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    Okay... I got the scripted doors to look right. I hope they function to everyone's liking. They open on a secret invisible switch but won't close on their own. You can stand in the spot you opened them and hit X if you want to close them. They were only supposed to be one use, so I doubt they will ever be closed as the switch is invisible anyway. I wanted them to close on their own, but I'm a scripting noob, and have little patience. Ive already spent hours getting this tiny feature to work properly. If people have problems with them closing, I can look into it further. Only thing missing now is the one shot Golden Gun, but the Halo CE pistol is close enough for me.

    I think I'm going to make my next project Temple. I will need to figure out how to get the moving objects to return to their position on that map, so if anyone knows whats up with it, leave me some instructions.
     
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  13. Chronmeister

    Chronmeister Blockhead
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    Chronmeister updated Egyptian with a new update entry:

    Secret doors and Weapon Change

    Read the rest of this update entry...
     

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