1. a Chunk
    a Chunk
    9/5,
    I dig this map. It's my favorite of the symmetrical 1v1 maps submitted to the contest.

    Gameplay is generally focused around the Brute shot area, since it's a good place to punish a respawning opponent. The upper walkway ends up being used as a counter position to a player roaming around the Brute Shot area.

    Probably my only complaint with the map is the teleporter from bottom mid to Brute Shot. It was essentially never used, partially because it sends you to a high traffic area, and partially because the sender is a little bit awkward to get to. It's a minor complaint though. It didn't really have a negative impact at all.
  2. Blaze
    Blaze
    8/5,
    Really clean and simply designed. For a symmetrical 1v1 map it had surprisingly good flow and didn't gravitate to the central power position as thit had good exposure from the outer areas of the map. I told you this right after I played it but the only the I had any issue with was the central teleporters didn't seem to have much reason. Otherwise great job.