Duel Cruiser

1v1 Slayer
6.0

Map Description

  1. Super Majin Vegeta
    This is a 2-4 player map created inside a Covenant cruiser. It can be played 1v1 or 2v2

    Gamertag: Mister Spock 93

    Weapons and Powerups

    Power Weapons
    1x Beam Rifle

    Tier 1
    2x Battle Rifle | 2x Carbine | 1x Needler | 2x SMG | 1x Suppressor
    2x Plasma Grenades | 2x Promethean Grenades

    Changelog:

    V2

    -Hydra and several weapons removed.
    -Beam Rifle platform improved with additional cover.
    -Cameras fixed.
    -Added Callouts.

    I will soon take some decent pics, sorry for the inconvenience and thanks for the feedbacks!

    V3

    -Damage Boost replaced with a suppressor.
    -Spawn points improved.

Recent Reviews

  1. This map looks like your having a showdown in an enemy covie ship. The game play flow doesn't play very well like other maps I've seen from this user but it's not horrible. I don't like how my games here kept players sticking to the walls.
  2. An extremely CQC map clearly designed with a one vs one match in mind, it certainly has the colour of a covenant ship but feels like it could have been decorated a little more, I also saw the banshees outside and knew what you were going for, however the effect didn't look right to me. Keep up the good work though, you clearly know how to make your maps look clean and symmetrical.

Discussion

  1. iParanormal

    iParanormal Member
    Forge Critic

    Messages:
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    You know you can double-tap the xbox button and press Y to take a screenshot right?
     
    MidnightHinata and SimmonsZore like this.
  2. MidnightHinata

    MidnightHinata Legendary

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    Aside from the fact the screenshots look as if they were took on a potato i will give this map a look and post a review.
     
  3. Super Majin Vegeta

    Super Majin Vegeta Forerunner
    Senior Member

    Messages:
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    Screenshots updated
     
  4. SimmonsZore

    SimmonsZore Promethean

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    Thanks for updating your screenshots :)
    I like your theme of a covie ship interior. I feel like you should make the purple less "matte" and more shiny like metel then like a wonka factory lol. Other then that, your map played just fine.
     
  5. Super Majin Vegeta

    Super Majin Vegeta Forerunner
    Senior Member

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    Thanks for the feedback, i will absolutely improve the blocks with a more "metallic" theme.

    I've got some trouble with the spawns, in particular when a player is near the Damage Boost the other always spawns next to one of the BR spawns. I find it too predictable and will absolutely find a way to fix it.
     
  6. Super Majin Vegeta

    Super Majin Vegeta Forerunner
    Senior Member

    Messages:
    136
    Likes Received:
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    V3 is out, some minor changes.
     

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