-Most of these images are NOT up to date!
Remake of Downrush, one of the most popular custom maps in Halo. Originally made for Halo 1.5 based off of Aerowalk, then later remade for Gold Pro settings in Halo Reach. Designed for the Halo 5 sandbox.
Layout:
Rockets - 2 Minutes (static)
Camo - 1 Minute (static)
Overshield - 1 Minute (static)
Edit: Sniper - 1 Minute (static)
Needler - 30 Seconds (on disturbance)
Light Rifle (replaces double Pistols) - 30 Seconds (on disturbance)
SMG (replaces Shotgun) - 45 Seconds (on disturbance)
Boltshot (replaces Plasma Rifle) - 45 Seconds (on disturbance)
Gamertag: "Look Up My 1v1s" (not anymore), "Whats a CEsar" (New tag, add this one!)
(I'm not a hardcore forger so please share any advice on cleanliness of the map such as how to better blend objects together or how to efficiently use objects and Lightmap budget. I'm also not sure why certain objects appear darker than others or even black when I set the same color [Shader bug?])
Edit: RIP Sic and PwNytar creators of downrush and thanks to id Software and GT Interactive for creating aerowalk.
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© Jason Axelrod from 8WAYRUN.COM