1. Everything from 'A Chunk'

    GamerPeepFreaks
    Have updated the map for everything that 'A Chunk' has told me to do. Did everything but bring blue spawn closer because i want the long hallways to serve as long range combat in some scenarios (kind of like Long in Dust 2 from CSGO). I had just enough time to do the update and take screenshots before work, will put more words and info in this update when i get back. I apologize for the back to back updates but might as well do them now :). Again, feedback is much appreciated, thanks A Chunk...
  2. Big fix - Requested changes

    GamerPeepFreaks
    -Took out unneeded barricades and random objects through out the map.
    +Added a little bit more spawn points
    +Changed Stronghold positioning
    +More details to the outside of the map to immerse the player into a new universe
    +New BR spawns
    -Few broken spawns
    +Changed some named locations
    +Fixed clambering issues around the map that came with the new patch in February

    Note: Map is still left un heavily detailed so players can enjoy a maximum of 60FPS and so that players eyes are not distracted...