Dimensions

4v4 Breakout

Map Description

  1. Jack Bell
    GT - i LoTuS i

    GAMEPLAY:
    Play with ‘Breakout Dimensions FFA' game-type in my fileshare.

    The map starts you in a 1v1 on one of four completely different "worlds". Each world has a unique size, gameplay elements, and power weapons available.

    20-50 seconds into each round
    a new orange pulsing beam of light will spawn in your world signaling a teleporter to the next world. The teleporters are one way and connect the rooms in sequence from smallest to largest which allows you to chase or hold a specific world to finish the round.

    This leads to some very intense matches where the finish comes down to a cat at mouse game of fighting through the different worlds.

    Broken down to its essence - Initial 1v1 opens to a world hopping FFA. Last player alive wins the round! 7 rounds to win!

    Perfect for warmups with 8 people or Team Breakout where you want to work on individual skill. A new kind of FFA proving ground because it showcases personal skill first, then situational awareness and creativity.

    LORE:
    When researching Forerunner technology on Requiem we soon realized the secret to their legendary combat lethality. Synthesized environmental combat training programs thousands of years past our current VR capabilities allowed for perfected warriors through rigorous 1v1 training. This simulation is one of these training programs, a simulation of the perfect 4 combat spaces to harden the individual and break even the finest teams.


    WALKTHROUGH

    FLYTHROUGH OF ALL AREAS


    I have been working hard on this one trying to create something unique out of the breakout experience. I wanted it to feel like you were traveling to completely different worlds or times with each portal.

    Please leave feedback once you get to play a few rounds, I think you'll find it to be refreshing and humbling for some less sweaty players.

    i LoTuS i

Discussion

  1. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

    Messages:
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    I liked that your trying new things and each zone looked great, but I dont think this set up will work out all that great. Here is my lobby's feed back as it relates to standard break out

    Fundamently broken as far as pathing goes
    not competitive with these bottle necks as a breakout map, consider minigames or other gametypes:viral:

    Ive heard what you said about FFA Breakout and we might try that at some point but we did have an issue where the TP never spawns. so you may want to look in to that
     

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