GT = i LoTuS i
Delinquent started with the simple concept. A bi-level, high perimeter ring, and four outstretched bridges toward top center, a-la-derelict, but it quickly evolved into something much more special.
With a fairly simple symmetrical base layout I implemented complex movement to give the player a feeling of constant danger while giving creative gameplay options in every corner.
Drop-downs and Jump-ups all around you! The bottom section has many "pro jumps" to solve for the issues a typical two-tier map has with spawn killing. Teleports on each side will transport you across the map and up/down a level to discourage radar/teleporter camping, lifts in each base get you up top quickly to fight for the Overshield top mid. So many different movement and jumping options give the map "legs" for the future.
Delinquent has become a favorite of playtesters for 2v2,4v4, and FFA slayer. It works with Strongholds and CTF as well.
I truly think you will enjoy this map for all Arena game types and I hope to get the attention of 343 to try and test for matchmaking. Please let me know what you think!
1x Rockets - Bottom Center
1x Sniper - Top "4" wall ledge
1x Camo - Top "8" wall ledge
2x DMR - front of each base
2x Battle Rifle - Front of each bottom teleporter
Updated 02/25/16 with new geo/detail/lighting changes
Added ascendance skybox
GAMEPLAY FFA -
Please send a F/R for competitive testing. I LoTuS I