Hey all.
Here's one of the maps I've made in H2A. This one's called Death Plateau, and is an asymmetrical competitive map. I took huge inspiration from Halo CE and Unreal Tournament when forging this, which you can tell by the Overshield spawn-area.
The map supports Slayer and KOTH variants and works best with 2v2 & 3v3s.
I tried balancing the weapon layout as much as I can, and with input from Blaze.
The sniper ammo case is placed a far distance from the Sniper spawn, which forces map movement and loss of top control to obtain if one chooses to.
If it's a pain to find me on leaderboards, just add me THF PianoFrenzy
Arsenal:
1x Overshield = 60 s
1x Sniper Rifle = 120 s (1 spare clip)
1x Brute Shot = 90 s (1 spare clip)
1x Shotgun = 90 s (1 spare clip)
1x Sniper ammo case = 90 s
2x Plasma Rifle = 45 s
2x Plasma Pistol = 45 s
2x Covenant Carbine = 45 s (2 spare clips)
4x Battle Rifle = 30 s (2 spare clips)
2x Assault Rifle = 30 s (2 spare clips)
4x Plasma Grenade = 30 s
4x Frag Grenade = 15 s