1. Dead Village Reworked

    Dezert Fuze
    Thanks to feedback from The 0micron, I reworked a lot of my map.

    Updates include:
    • Approximately 35% of playable area reduced.
    • New "curved" entrance design.
    • New dome structure added.
    • New plants added.
    • New column structures added to walls.
    • Day of time changed to "Night".
    • Added new lamp objects to most rooms.
    • Added a light grid.
    • Removed some walls.
    • Fixed issue where players couldn't jump over corners; now jumpable, but players fall into a Timed Kill Boundary.
    • Reduced overall terrain.
    • Added variety to elevation, reduced significant amounts of flatness.
    • Reduced number of crates.
    • Replaced Hydra-Launcher with Scattershot.
    • Replaced crane with geological structures.
    • Removed walls in some areas to create more pathways.
    • Changed steepness of ramps to 35 degrees.
    • Removed decals with the "Infection" logo.
    • Removed the large cargo box in a room, replaced with a "village store + restaurant".
    • Removed some shed structures, added a destroyed merchant stall.
    • Reduced ammo in all weapons to 0 spare clips, turned respawn off on everything.
    • Spread grenades apart more.
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