Thanks to feedback from The 0micron, I reworked a lot of my map.
Updates include:
- Approximately 35% of playable area reduced.
- New "curved" entrance design.
- New dome structure added.
- New plants added.
- New column structures added to walls.
- Day of time changed to "Night".
- Added new lamp objects to most rooms.
- Added a light grid.
- Removed some walls.
- Fixed issue where players couldn't jump over corners; now jumpable, but players fall into a Timed Kill Boundary.
- Reduced overall terrain.
- Added variety to elevation, reduced significant amounts of flatness.
- Reduced number of crates.
- Replaced Hydra-Launcher with Scattershot.
- Replaced crane with geological structures.
- Removed walls in some areas to create more pathways.
- Changed steepness of ramps to 35 degrees.
- Removed decals with the "Infection" logo.
- Removed the large cargo box in a room, replaced with a "village store + restaurant".
- Removed some shed structures, added a destroyed merchant stall.
- Reduced ammo in all weapons to 0 spare clips, turned respawn off on everything.
- Spread grenades apart more.