de_dust2

4v4 Slayer
10
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Map Description

  1. Mags
    de_dust2 needs no introduction. Originally designed in 2001 by David Johnston https://www.johnsto.co.uk/ dust2's design still holds up and is used today; not only in Counter Strike but other remakes of the map have spanned into multiple game titles.

    The Progression
    2013-2018

    The Original 2001

    [​IMG]

    Ashes (2013) Halo 4
    The first Dust 2 map I made. My forge skills around this time were aesthetic only and there was only so much fun you could have playing on them so I thought remaking maps would be more my speed coming from an art background instead of a design background, and so my obsession started.
    [​IMG]

    Blood Dust (2016) Halo 5
    Halo 5's forge mode was different to say the least. Advanced in every way possible since Forge's release in Halo 3. I felt over whelmed so I stuck to what I knew and remade Dust 2 a second time to help me get a feel for Halo 5's forge mode. Blood Dust was a mix between CS 1.5 and CS source
    [​IMG]

    de_dust2 (2018) Halo 5
    Third times the charm right? After some time passed I was no longer happy with my previous effort, seeing all the content other forgers were making I decided to give dust 2 my best possible effort and to do that I had to start from scratch. I tried doing the more modern dust 2 skin from csgo and went pretty far with it but to me it just didn't feel right so I went back to make the most accurate version of the original and even managed to catch the eye of the maps original creator. Check the email below!

    [​IMG]


    Weapon Listing:
    Sniper Rifle x1
    Needler x1
    Scattershot x1
    DMR x1
    Invis x1
    Pistol Ammo x3
    Splinter grenade x2
    Frag grenade x4
    plasma grenade x2

    Design:
    The Classic dust2 has always been my favorite and seemed the right fit for Halo. As the Counter Strike timeline moved forward Dust 2 increased in map size with each iteration becoming slightly larger then the last. With that the map was scaled appropriately to the original keeping all major sightlines intact and paths were time clocked to keep it all congruent. keeping the height of a Spartan in mind the only area of the map that I over scaled were the tunnels and are closer to the size they are in CS GO. With that said you are able to traverse the map faster like never before with the Spartan abilities creating new paths to take.



    B
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    Mid
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    T Spawn
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    Getting Props from the maps creator
    6/12/18

    [​IMG]








Recent Reviews

  1. Phillyphresh Phillyphresh
    10/5,
    Classic! Excellent map for sprint-heavy players and looks even better in gameplay than in the screenshots!

Discussion

  1. ZombieDyer

    ZombieDyer Legendary

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    My one complaint is that its a bit too tan. There's not really any other colours on the map which makes it look very 2 dimensional in character but I'll check it out in-game now. I might do an aesthetic Dust and if you've already got the style down, I'd love to do it with you.

    Update: this map looks loads better in game. Great job dude! :)
     
    #2 ZombieDyer, Jun 10, 2018
    Last edited: Jun 22, 2018
    Ryouji Gunblade and Mags like this.
  2. Mags

    Mags Ancient
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    I know its a little lackluster but it has excellent frame rate. As for making a pure aesthetic version, I wont have the time to but your more then welcome to use my file for the basic layout.
     
    #3 Mags, Jun 10, 2018
    Last edited: Jun 10, 2018
  3. ZombieDyer

    ZombieDyer Legendary

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    brill
     
    Mags likes this.
  4. Dunco

    Dunco Troll Whisperer
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    If you use the Sangheili pieces with the primitive blocks it will give a more worn look to the map. Looks a little too fresh from what I can tell.
     
  5. Mags

    Mags Ancient
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    It was definitely a thought! There are some destroyed looking walls on the map not too many I didn't want to go past 1400 objects. It's a possibility if I ever do an update
     
  6. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Looks solid, though i agree with dunco. It looks too clean. I feel it should have a little downtrodden look to it by adding sangheli columns around the walls. Still, nice work man!
     
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  7. Mags

    Mags Ancient
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    Thanks man! I feel like the screen shots look cleaner than it actually is in game maybe I'll play around with it some more in the future, in the screen shots you cant really see the concrete skin detail like you can in game from these screenshots they look closer to metal
     
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  8. Mags

    Mags Ancient
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    #9 Mags, Jun 12, 2018
    Last edited: Jun 12, 2018
  9. ZombieDyer

    ZombieDyer Legendary

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    My new complaint is the lack of diversity in the colouring of the crates.
     
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  10. Mags

    Mags Ancient
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    True but those crates still have more diversity then the entirety of team conquest.
     
  11. ZombieDyer

    ZombieDyer Legendary

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    at least least my statements are true
     
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  12. Mags

    Mags Ancient
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  13. CommanderColson

    CommanderColson Forerunner
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    Hey man this looks great!
     
    Mags likes this.
  14. Mags

    Mags Ancient
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    thank you!
     

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