1. Frame Rate Fixes and Aesthetic Improvements

    Pat Sounds
    I've done it! Frame rate issues and aesthetics have been improved simultaneously in this update. The map now plays much much smoother and is finally in a 'finished' state. If you've enjoyed the map before this update, I recommend giving it a play through again without the frame rate issues. It's a much better experience all around. Here's what's new in the map:

    - The secret to reducing frame issues was replacing all the glass and shields in the map with invisible blockers that have visible...
    Keven0045 likes this.
  2. Version 1.8 - New Aesthetics and Feature Video!

    Pat Sounds
    First off, big thanks to Brusky0086 for this super cool spotlight video! He calls it "Data Hive" in the video, but I forgive him. ;)


    I'm jumping from 1.6 to 1.8 here because there have been a number of tweaks to this map, but during a period of time where I wasn't able to capture screenshots to Xbox live. There have been a few iterations on the map since the last post. Here's what's new:

    - Massive overhaul of lighting / aesthetics. Adjusted...​
  3. Data Mine Version 1.6 - Aesthetic Overhaul and Weapon Swap

    Pat Sounds
    Yes I know I just updated this map, but after posting the latest version I went back and second guessed a few of my aesthetic choices and got motivated to add some extra polish. Here's what's new:

    - Removed all prefab server towers and replaced them with my own design. This ties the map together better and it's better to make your own crap.

    - Added a large turbine into the study area, which is now named 'turbine" to give cover to players engaging a Sniper in viewpoint. I ran several more...
  4. Update 1.5 - Weapon Changes and Geometry Tweaks

    Pat Sounds
    Over the past several days, I've made some significant changes to Data Mine's weapon set and changed the geometry in a few areas. This has been based on my own personal play tests, as well as some feedback I've received.

    In addition, I've done a lot of work on the aesthetics of the map, particularly the lighting. Comparing screenshots of the old version to the newest, there's a significant increase in overall brightness and visibility. Aesthetics will be a continuing work in...