1. Frame Rate Fixes and Aesthetic Improvements

    Pat Sounds
    I've done it! Frame rate issues and aesthetics have been improved simultaneously in this update. The map now plays much much smoother and is finally in a 'finished' state. If you've enjoyed the map before this update, I recommend giving it a play through again without the frame rate issues. It's a much better experience all around. Here's what's new in the map:

    - The secret to reducing frame issues was replacing all the glass and shields in the map with invisible blockers that have visible boundaries. This makes the sever towers look better and removes a physical object from the map, which the game engine no longer has to render.
    Screenshot-Original (6).png
    New servers made with visible boundaries instead of glass.
    - In addition to using the boundaries to clean up frame rate, I also used them to replace several of the pre canned holograms I had throughout the level with new customized ones.

    Screenshot-Original (4).png
    One of the new holograms in "viewpoint".
    - I also swapped the Hydra out for a Shotgun and kept it in the same spot.

    Screenshot-Original (7).png
    Keven0045 likes this.
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