First off, big thanks to Brusky0086 for this super cool spotlight video! He calls it "Data Hive" in the video, but I forgive him.
I'm jumping from 1.6 to 1.8 here because there have been a number of tweaks to this map, but during a period of time where I wasn't able to capture screenshots to Xbox live. There have been a few iterations on the map since the last post. Here's what's new:
- Massive overhaul of lighting / aesthetics. Adjusted detailed elements of the map, rebuilt "Cafe" into a more realistic cafe, cleaned up / simplified the lighting, and tweaked colors and textures to visually separate each area of the map further. One trick I used is switching to the red filter, and making the primary color much more blue than you'd expect. The two cancel each other out to a degree and create a more subtle blueish lighting effect.
A before / after comparison of the aesthetics in versions 1.6 - 1.8
- Tweaked the locations of weapons to spread them out more evenly. I moved one SMG further away from the Hydra, moved the Light Rifle out of red base, and evened up the distribution of the Halo 2 BRs.
One of the SMGs has been moved near this row of computers.
- Added new routes into bottom mid. A new path allows you to access bottom mid from the side as well as through the tunnel. In addition, I've added some extra piping here and there to make clambering out of bottom mid easier.
Bottom mid. A Suppressor spawns in the side hallway now.