1. Data Mine Version 1.6 - Aesthetic Overhaul and Weapon Swap

    Pat Sounds
    Yes I know I just updated this map, but after posting the latest version I went back and second guessed a few of my aesthetic choices and got motivated to add some extra polish. Here's what's new:

    - Removed all prefab server towers and replaced them with my own design. This ties the map together better and it's better to make your own crap.

    - Added a large turbine into the study area, which is now named 'turbine" to give cover to players engaging a Sniper in viewpoint. I ran several more tests on the map last night and this room was consistently a death trap for players with the disadvantage. Hoping this helps the issue.

    - Swapped the position of Caster and Sniper weapon pads. The sniper now spawns below the ideal sniping vantage point so you have to drop down to pick up a new clip, and the Caster now spawns in a position where it is pretty strong. After playing several games with the positions swapped, I wonder why I ever had them there in the first place.

    - Did a pretty major overhaul on detail in the walls and added windows to the ceiling.

    - Chipped away at lighting. Lighting is an eternal struggle in every map.

    - Updated images and organized the main thread into a fancy lil map post like the cool dudes do. Now I just need a really biased friend from XBL to instantly rate all my maps as 5 stars and I'll be on the path to greatness...
Return to update list...