Dam Blast

4v4 Slayer

Map Description

  1. titaniumfox95
    this map was based of the halo 2 mission delta halo, its made for 2v2, 1v1, slayer and stronghold.

Discussion

  1. MetalDeadKid

    MetalDeadKid Legendary

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    Holy crap, this map is so... Relaxing.

    Just looking at it makes me feel happier. It really is a beautiful map, you made some good choices on the textures and architecture.
     
  2. JurassicWeeMan

    JurassicWeeMan Legendary
    Senior Member

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    You captured the feel of Halo 2's Delta Halo, also my favorite playable area, perfectly, great job! I look forward to trying this map out.
     
    D4rkDeath likes this.
  3. D4rkpr1nc3

    D4rkpr1nc3 Legendary
    Senior Member

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    Definitely captured that halo 2 look!
     
    JurassicWeeMan likes this.
  4. MrGreenWithAGun

    MrGreenWithAGun Forerunner
    Senior Member

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    Amazing... draws you into the scenery especially the water mist over the dam.
     
  5. Black Racher

    Black Racher Forerunner
    Senior Member

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    Incredibly awesome. The atmosphere is gorgeous. Really really nice job !

    I would like to see more maps like this one in Matchmaking... Really...

    I love how you made the waterfall, I thought about it for another map.
     
  6. JurassicWeeMan

    JurassicWeeMan Legendary
    Senior Member

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    I found it a bit *too* difficult to get to the center of the map, and also to get back. There were one or two spots where clambering didn't seem to work (I think one was by the sword somewhere), maybe put an invisible block down to make it clamber-able? Also I believe there was a frag or a weapon on the rock near the sword side and if you crouch in the water there you die. Perhaps you could put it a bit higher up? I know the idea is to have that environmental hazard/risk/reward which is really neat, I just thought some of the jumps don't accommodate 'noobs' (me) that well. I really love - I mean love - this map though, and it feels straight out of the Halo 2 campaign (almost even better since Halo 5 graphics are awesome!) I would love to see this in matchmaking and I will let you know when I have more feedback! Ooh, also I just thought of an idea! Perhaps in areas like the aforementioned rock, you could use invisible blocks and place them at just the right level in the water where if you crouch you won't die. This could also give the illusion that some areas of the water are still deep, but you could use it as playable area. Perhaps leave some (most) of the deeper areas like they are because I know you want that environmental risk.
     
  7. DMR PureSkill1

    DMR PureSkill1 Legendary

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    very cool map but you need to fix the outside map bericades betther
     

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