Cycle

2v2 Slayer

Map Description

  1. Brandon R.
    A 2v2 map that I extremely worked hard on and hope you guys took the time to take a look at the map I have created.

    Map Description: Retaining the same feel the original locations had, this spot was known for greatness of view and verticality.

Discussion

  1. MartianMallCop

    Forge Critic Senior Member

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    I'm sure you don't mean any harm and probably just didn't think of it, but make sure you credit the original author of a map when you post remake/reimagination of their map online. https://www.forgehub.com/maps/tron.2048/
     
    Chronmeister and a Chunk like this.
  2. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Ha! I downloaded this earlier today without even realizing what it was, lol.

    I like how you even kept the lines I put on the H2A version of this map. It's cool seeing some different variations on this design. I'll just make one suggestion - change the respawn times on the power items. The Speed boost should be 60 or 90 seconds. The Sniper is set to 320 seconds I think? That's too long.

    Usually for 1v1/2v2 maps, it's good to have everything spawning every 180 seconds or less (nothing should be over 180 seconds). It's also a good idea to have each of the main items spawn at different times. Speed Boost at 60 second, Overshield at 120 seconds, Sniper at 180 seconds would be an example. I usually like to have them spawn even faster (60, 90, and 120 seconds) with less ammunition in the guns, but that's just my personal preference.

    Nice job on the map. :)
     
  3. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    I was just looking through my bookmarks and saw the update you did to this map. :surprise:
    You should either post an update, or post it as a new map. It looks awesome! I was thinking about doing an update to my map using the emissives, but you beat me to it. Great job. If it was possible to set emissives to like 0.5, it would be perfect.

    [​IMG]

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    Brandon R. likes this.
  4. Brandon R.

    Brandon R. Legendary

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    Thanks Chunk! I never meant to claim it as an original. I thought your map needed a refresh lol. Glad you liked it, I credited you BTW. I was wondering if you wanted to playtest it for Strongholds and other Gamemodes for the map? It's far from done i have to add callouts and stuff but thanks for commenting! Never wanted to stir up conflict that's all. :)
     
  5. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Don't worry, you won't get any conflict from me. ;)
    I probably won't be helping with any playtesting. I've primarily been using various testing lobbies to see how my maps play, because I don't really enjoy H5 that much, and I prefer to spend what little available time I have in forge.
    Feel free to do whatever you want with the map. :)
     

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