Gamertag: Smudbud89
It’s the year 2554 and Gray Mann is still alive, having found the cache of Australium required to prolong his life-extending machine. As the shadow CEO for Mann Co. his fortunes are now immeasurable, having been the sole contractor in charge of weapons and ammunitions supply for the entire UNSC in the Human/Covenant war. The war had ended the previous year and through trade with their newfound Sangheili allies, Gray Mann has turned his company’s now defunct terminal precinct into a war museum. And what better way to commemorate its opening than by reliving the RED vs BLU rivalry of his fallen brothers.
The map works best with Slayer, CTF, Neutral CTF and Strongholds, although it is also setup to work with FFA and Breakout. The central part of the map changes depending on the gametype. There are 2 layouts,
1) Slayer, CTF and FFA - Central piston with rocket launcher on top remains. The rail gun and fuel rod cannon are inaccessible.
2) Neutral CTF, Strongholds and Breakout - Central piston and rocket launcher and replaced with either neutral flag or stronghold. The rail gun and fuel rod cannon are accessible.
I did this so that there would still be power weapons on the map when the central location was needed and to have some interaction with the museum weapon placements set up in the central area. Additionally I used the H2 BR and SPKNr as this museum is set before the events of Halo 4/5.
The armoury section of the map I tried to copy how TF2 will resupply your ammo and so I used the new lockers in forge and phased in an AR, pistol and grenade in each with a 1s respawn.
Enjoy the map and feedback is appreciated, specially as I haven't actually play tested it!