1. Aesthetic and minor gameplay enhancements

    Portaleer
    With the addition of legitimate Forerunner parts added to Forge, Cryonic has been given the full treatment. Red and Blue Tower are now more exposed for balance, and the Sentinel Beam has replaced the Plasma Pistol.
  2. Playspace update and Gametypes

    Portaleer
    With the culmination of further, sharp player feedback, Cryonic's space has been further fine-tuned for competitive play, as well as the addition of CTF and Assault!
  3. Cryonic- Redefined for competitive play

    Portaleer
    With the sum of feedback and help from friends and extended community participants, Cryonic has been rebuilt from the ground up. Tailored for competitive Halo 5 multiplayer, the space has been revised and downsized with some modified pathing and additions of pathing based on player feedback. Thank you everyone who was a part of inspiring my map's transformation- and those of you who were know who you are.

    Thanks again, Forge community!
    I hope you enjoy the new Cryonic. :)
  4. Improved aesthetics, and brighter lighting in Underpass

    Portaleer
    Thanks again everybody!
  5. Scattershot slightly relocated and improved atmosphere in Basement.

    Portaleer
    With the recent update and addition of piece count to Forge, I decided to add a small observatory in the Basement. Go check it out!
    SkyMan EvoLV3d likes this.
  6. Callouts and Enhanced Lighting Effects

    Portaleer
    Callouts are now on Cryonic for competitive play as well improved lighting, and a couple other hidden surprises for you to find!
    WannaHockaLoogy likes this.
  7. Outro cinematic and other FX

    Portaleer
    Hardlight bridges are now glowing at max. brightness with special FX, lighting revealing portal locations, and outro cinematic for winning team/player has been added.
  8. Hardlight bridge visibility has been greatly improved, and updated fix to uneven floor areas.

    Portaleer
    Thanks again, everybody for the feedback on a better Cryonic. Enjoy!
  9. Corrected uneven floor areas

    Portaleer
    Some of the slightly raised floor designs with flowing lines were a bit rough when walking/running over them. This issue has been resolved.