1. D4rkDeath
    D4rkDeath
    10/5,
    Version: 2.0
    Cryonic is an example of blending a classic feeling map with arena. The map was very well paced and each area provided a great experience. This map had evolved well as the author took note of feedback and kept cleaning things up to make it what it is. The aesthetics are well thought out and so perfectly done, I ended up walking this map at times when trying to get inspiration for Ancestor! Great job man, fun map!
  2. BrrBlast
    BrrBlast
    10/5,
    Version: 1.7
    This is an Amazing Map! The Amount of detail on this map is really insane. I also love the idea of there being a Blue Side and a Orange Side which is kind of showing each type of Forunner. It Plays extremely well and is great for every aspect of Halo 5. Good for Shoulder Smashs to Ground Pounds!
  3. WannaHockaLoogy
    WannaHockaLoogy
    9/5,
    Version: 1.7
    Awesome-looking location that provides interesting and dynamic gameplay. Cover isn't quite as easy to find and forces players to stay on their feet and use their head to survive. Map is also large enough to provide time for tactical team-play, rather than the usual 'Defend the Hallway/Platform Where We Spawned' "gameplay."
    My only concern is the possible lack of traffic through the bottom-back. Portal and a usually-useless Scattershot don't seem quite rewarding enough to take the long routes to get to them, especially if the Scattershot isn't spawning anytime soon.
    Also, I think the gameplay could benefit greatly if starting weapons included the Lightrilfe, perfect for the mid-range and long-range combat this map naturally creates. Suppressor and Boltshot starts simply aren't good enough for the job and seem to clash with the overall map feel. As stated earlier, the map calls for tactical gameplay, usually at mid- to long-range. However, with only a Suppressor, players are forced into rushing for close encounters, thus making tactical positioning pointless and Lightrifle positioning overpowered. Other than that, terrific map.
    As a side note, I think adding spawns for up to 12 players should be something to consider, as I feel the map is large enough to support the gameplay for it.
  4. Shane Coleman
    Shane Coleman
    8/5,
    Version: 1.5
    Cool.