The crusade begins. Will you rise to seize the day. For only the victorious stand atop this castle.
map info.
aesthetics/scenery.
The aesthetics for the map are of a large medieval castle. The map is build with stone base and wooden trim keeping it simple and clean. Using this simple aesthetics was very cost effective which allowed me to focus more on set pieces and scenery where the bulk of the details are placed. Some set pieces include a large trebuchet and ballista siege weapons mounted in lower mid and above upper mid.
The map has three points where you can look out from located in front of trebuchet and behind the gated doorways to view the scenery as well as other parts of the castle. Below the trebuchet wall their is a couple buildings and set piece for you to view (this area is out side the play space so you will die in game if you fall down).
When making Crusade i really wanted to build up the feel that you really where in a castle somewhere so i tried my best to build up the scenery and tried to find anything that would break the immersion that i wanted to provide.
layout.
Now a little on the layout Crusade is a reconstruction of a previous map i made called fort rush (fort rush had a good center but the rest of the map feel short) so i made that my starting point and rebuilt the layout from there. Although the layout is now drastically different to its counterpart remaking it was a good call. I'm really happy that it play as well as it does and i'm very satisfied with the map as a whole.
weapons layout.
(Plasma caster) x1 mid
(Fury) x1 mid
(Projection Smg) x1 mid
(Speed boost) x1 mid
(Gunfighter magnum) x2 base
(Battle rifle) x2 base
(Frag grenade) x2 base
(Plasma grenade) x2 base
big thanks to everyone who help me test the map and provided great feedback i really appreciate it.
The lighting was done for me by Kawecki 22 big thanks to him!