Pros: Having secondary infected be spectators is nice and I guess the lights are... good? :/
Cons: The map isn't even faithful to the original. So therefore you would expect it to improve upon the original minigame (that I'm personally a huge fan of) but it doesn't. To explain where this map went wrong, I'm going to have to first explain what the Halo Reach version did right. Tight corners on a small map is perfect for this. It crammed everyone together meaning that the infected relied more on a surprise encounter or a wrong turn on the survivors' part than it did on its speed. This meant the infected had to think about cutting off it's prey. The atmosphere in the original was also on point. To add some context; it was near pitch black with the faint essence of the multi-coloured lights scattered around the map. This version looks more like a carnival, over scaled in size and for god knows what reason, the infected runs faster than the survivors so I don't even get the point of trying to run, you may as well accept your fate.
Suggestions for improvement: Lower infected speed, make the atmosphere less caricature and more macabre. Finally make the corridors smaller.
As always, let me know if you update your map and I'll update my review.
Sam :)