1. Conduit 1.4

    NotDonovan
    There were issues where the 2 DMR nests would be able to overlook the entire mid area and it was just a huge height advantage. I've added more cover in mid to fix this. I also lowered the octagon blocks because they just didn't look good while stacked.
    [​IMG]

    Images

    1. Thu_Jan_21_14-26-15_PST_2016.png
  2. Conduit 1.3

    NotDonovan
    I know this is the 2nd update today, but after some feedback, this issue really needed to be fixed. I changed the color scheme of the map. Before, the map was actually quite dark and it was hard to see opponents from far away. I didn't want to have to put lights because I'd have to put lights literally everywhere and I feel like it would kind of ruin the look of the map. I also have changed the entrance near both spawns to make it look less plain. Please give me feedback on this site or on...
  3. Conduit 1.2

    NotDonovan
    After realizing the shotgun hallway was just way too messy, and that the splinter grenades caused more trouble than I'd like them too, I decided to completely remove the hallway and replace the splinter grenades with the shotgun. The map now has:
    2 DMRs
    1 shotgun
    1 Hydra Launcher
    2 ARs
    2 Sticky grenades

    I also fixed the crappy map barriers lol

    Images

    1. Mon_Jan_18_20-19-04_PST_2016.png
    2. Mon_Jan_18_20-19-36_PST_2016.png
    3. Mon_Jan_18_20-23-39_PST_2016.png
  4. Conduit 1.1

    NotDonovan
    I noticed the Shotgun hallway was a little too campy and it was overall just a really deadly spot on the map. To enable some way of counter play to this, I added a glass floor throughout the whole hallway. This way, people can check from top or bottom if someone is in the hall. I also extended both the Red and Blue ledges over their respective alleys, just because I felt that mid was lacking some cover.

    Images

    1. Sun_Jan_17_12-49-14_PST_2016.png
    2. Sun_Jan_17_12-48-52_PST_2016.png
    3. Sun_Jan_17_12-45-13_PST_2016.png