When designing this map I didn't want to sacrifice aesthetics but I knew gameplay was most important. So I found a comprise by sacrificing the maps horizontal foot print in exchange for a tall and highly segmented design. This allowed me to establish lots of detail without framerate issues. Giving me the option to design the kitchen and art gallery in a more imersive way. This also opened up some fun map maneuvering like the vent in the freezer, or the ladders around the map. All of these small things help create the intense action of compound. I hope you all enjoy.