Hello humans!
My GT is BBreezy819. For my first map in Halo 5 I decided to do a reboot/continuation of an original arena I began making in H2A called Amalgam. Since I'm still getting used to Forge, my goal was to create a complex and fluid environment using relatively simple blocks and mechanics.
Design
The map is divided into four primary zones, divided by narrow paths and connected by a central structure. The overall design was centered around verticality, therefore each section is comprised of several tiers in order to support 360 degree engagements.
While this is a reboot, it has very little in common visually with the original H2A design. The sight lines have been reworked from the ground up to enable a smooth transition from long range gunfights to CQC engagements. The overall layout is larger to support sprint and spartan abilities, with the larger areas broken up into smaller arenas. The walls are just out of reach for clamoring, forcing players to perform calculated trick jumps or take to the stairs. This division slows mobility, granting the illusion of a much larger map.
I have not been able to do much play testing, so if anyone would like to help me then I would be grateful.
Weapons/Powerups
Sniper Rifle (2): Blue and Red Nest
SMG (2)
BR (2): Blue and Red Base
Shotgun (2): Outer Windows
Active Camo: Bottom Mid
Known Issues
- Even though I have set it up to support CTF and Strongholds, I have only tested it with Slayer.
- A glitch causes invisible walls spontaneously block the side entrances to red and blue nest. You can walk though them but cannot shoot through them or throw grenades. If you have any solutions please let me know.
- This weapon layout is new and I have not playtested it.