1. Additional addons and canvas time change

    Pedaeus
    I added a forerunner structure in the middle of the map in order to break some sight lines. I also incorporated small platforms on the left side of red base in order to add more level to the gameplay.
    Furthermore all the strong holds have been fixed and have location names. Lastly end cinematics were finished however, Blue Outro isn't working even after play testing a few times. If anyone knows how to fix that. leave a comment on my map. 11-19-2016_8-52-52_AM.png

    Images

    1. 11-19-2016_8-53-00_AM.png
    2. 11-19-2016_8-52-44_AM.png
    3. 11-19-2016_8-53-38_AM.png
    4. 11-19-2016_8-53-46_AM.png
    5. 11-19-2016_8-53-22_AM.png
  2. Weapons and tricks jump change

    Pedaeus
    I going to fix some of the weapons in the map making the weapon layoout less symmetrical and add both UNSC and possibly covenant. I will also be including a few more trick jump locations and add a little more verticality and three dimensional design for more competitive gameplay.
  3. Textures

    Pedaeus
    I have changed the textures to forerunner, and soon will be changing some of the locations to have a frosty texture. please tell me what weapons you would like to have on the map.
  4. Kill-zones & Ordnance weapons

    Pedaeus
    I lowered the kill zone in order players can more easily traverse the map with out worrying about being instant killed. Changes are also going to be made for the ordnance weapons in the near future.
  5. Revisiting

    Pedaeus
    I will be revisiting some cinematic changes shortly, please comment what you think about the all forerunner weapon layout!
  6. Update coming soon

    Pedaeus
    I will be adding sound effects to the map and possibly have some of the objects in the map move up and down.
  7. Just first paging again

    Pedaeus
    I have nothing new to say other than I hope my map is excepted in the 2v2 throw-down.
  8. Final touches

    Pedaeus
    I added kill zones in order players can join the fight faster after falling off the ledge.
    All locations of the map have been named and the cinematics corresponds with the game mode. no longer will the intro show the weapon pads on strongholds and capture the flag.

    I am going to add assault however its hard to forge into the map and still make the game smooth.
  9. Terrain leveling

    Pedaeus
    I felt that the terrain on long hall and back middle have been revisited due to its hindrance in gameplay. After play testing there was a few buggy locations. Also I added more cover at blue base in order players are more defended.