"Clogged Toilet" is a gametype that has been around since Halo 3 which has been remade in every Halo forge since. Taking advantage of the new Halo 5 forge, I decided to do what no one had truly done before, and build a realistic toilet around the gametype all the way down to the water valve, plunger, and toilet paper.
The objective of the game has not changed from the original. Keep the "poop" from coming back up the toilet. The survivors will start in the bowl with very little in terms of defense besides a bottomless clip shotgun with unlimited ammo and a height advantage. The infected (1-2 players) will start underneath the bowl and use a gravity lift to launch themselves up the toilet. This game progresses very quickly once the alpha infects its first victim. It is also very easy to fall into the toilet where you will almost certainly be converted. Points are awarded for kills and time survived. The game ends if their are survivors after 2 minutes or once everyone is converted. The gametype for this map is called "Clogged" and can be found in my files along with the map.
Overall, the 1024 piece map took probably 24-36 hours of forging to create with a lot of time dedicated to the bowl as it alone is made up of over 300 pieces which tend to shift between saves of the map and to the rotation of the bowl cover which could be problematic at times.
I hope you all enjoy the map and gametype! Keep an eye out for my future work!
Map Variant
Game Variant
Shoutout to Forgelabs, iKampfer, and iSpiteful for the amazing videos showcasing this map. I could not possibly have done a better job getting footage of the mini-game in action and appreciate all of the help getting this map out to the players. See all 3 videos below!
Forge Labs
iKampfer
iSpiteful
This map and gametype have now been given community spotlight by 343i and has hit #3 on r/all! So happy to have helped the custom community grow!
Reddit Post
343i Community Spotlight
Bug Reporting:
I have done numerous play tests with the latest version of the map but there are a few bugs that I have come across mostly due to lag. The first is that the bowl does not open. I have done countless recreations of the toilet bowl cover to remedy this and the current iteration is the most robust but lag can cause it to crash and anyone who knows the struggle of rotating large groups around a single object will understand the difficulty of making this aesthetic piece function. The second is that lag can cause people to not reach the toilet as I have used breakout spawning just for fun. The third is that occasionally on the first round, survivors do not spawn. I have created enough initial spawns with ample space for all to spawn on start but the solution to this is just waiting out the first round for now. If you come across any of these issues that are not entirely influenced by lag, please message me as I will be happy to try and remedy them if enough people experience the problems. Please do not ask for additions to the map though as I am literally at the object limit.