VERSION 2.1
A few changes here on the heels of version 2. Mostly working on the main hall area, I've added several elements of cover, and created two rooms on either side of the platform. I also added some cover on the bridge between the ships and the main platform, as well as a few pillars for more interesting sight lines when engaging enemies down this long hallway. I removed the damage boosts from the level, and added some lighting / aesthetic improvements here and there.
The weapon tables near the blue and red ships now contain a BR, DMR and SMG that don't respawn once used up. The idea is to give the option of picking up a longer range weapon at the beginning of the match, then shifting the game to some more close quarters engagements later on once those weapons are depleted.
With this layout, play tests are starting to become a lot more fun. More updates will be coming. As always, let me know if you have suggestions for improvements!