As a bit of a side note, if anyone who is good with scripting has any tips about how to do a little something extra with the ships, feel free to let me know.
I've been working on some major overhauls. Still a work in progress, but I've posted a video here with some clips of the new layout in case anyone is interested: I've placed the ships lower and closer to the main platform, and connected everything into one piece rather than separate floating platforms, etc. Made a lot fewer bridges, fewer levels overall, and added some forerunner-y sculptures to the main floor to add some cover. Basically it's almost an entirely different map, but with the same hangar / atrium section in the middle. I'm gonna keep refining it, lemme know if you guys have any suggestions. I'll post up the new version once it's a little further along.
Just played on this map, not bad at all. There was a weird portaling issue with the explosive in blue ship.
Pat Sounds updated Cliffhanger with a new update entry: Version 2.0 - Completely Reworked Read the rest of this update entry...
Pat Sounds updated Cliffhanger with a new update entry: Cliffhanger 2.1 Read the rest of this update entry...
This map has been accepted into our testing lobby today at 3PM EST. Details about the event can be found here.