Playing Capture The Flag with this map is strongly suggested.
The map has a unique layout using two layers. There is a red base, blue base, and a neutral base in the center. Tight trenches and bridges connect the bases, causing chaotic fights. There are more open alternate routes that help players flank to new positions.
The map design uses forerunner architecture installed into a frozen landscape. The circular forerunner rings in each base allow players to either drop down from up top or clamber up from the bottom. Hidden trick jumps also allow players to move vertically in the map, as well as the alternate routes. Players can drop down from the bridges into the trenches.
Playing this map has been a lot of fun. Often players will try to bring the flag across the bridges, but end up getting killed and have the flag drop down to the trenches. Then it turns into a chaotic battle of enemies running at you through the trenches or ground pounding down from the above bridges. Then when you think you finally made safely back to base, an enemy runs up carrying an incineration cannon.
The weaponry on the map includes
x2 Light Rifles
x2 Boltshots
x2 Suppressors
x4 Splinter Grenades
x1 Incineration Cannon
x1 Active Camo
I hope you enjoy this map and I love getting feedback so let me know what you think of it!
UPDATE 1.1
Thanks everyone for your feedback! I have started updating the map based on your suggestions. I'm going to be away this week so expect this version later this week.
Changes to the trenches
-More hilly, so encounters are less linear
-Added small platform for cover
-Added 1 sender teleporter per team trench
-Color coded the trenches
-Added lights for better aesthetics
Changes to Junction (Area outside mid)
-Added platform for more space
-Platform provides new access to camo pickup
-Added receiver teleporter on platform
Changes to mid
-Color coded yellow