CIRCUIT

4v4 Capture the Flag

Map Description

  1. Kebiky
    Playing Capture The Flag with this map is strongly suggested.
    The map has a unique layout using two layers. There is a red base, blue base, and a neutral base in the center. Tight trenches and bridges connect the bases, causing chaotic fights. There are more open alternate routes that help players flank to new positions.

    The map design uses forerunner architecture installed into a frozen landscape. The circular forerunner rings in each base allow players to either drop down from up top or clamber up from the bottom. Hidden trick jumps also allow players to move vertically in the map, as well as the alternate routes. Players can drop down from the bridges into the trenches.

    Playing this map has been a lot of fun. Often players will try to bring the flag across the bridges, but end up getting killed and have the flag drop down to the trenches. Then it turns into a chaotic battle of enemies running at you through the trenches or ground pounding down from the above bridges. Then when you think you finally made safely back to base, an enemy runs up carrying an incineration cannon.

    The weaponry on the map includes
    x2 Light Rifles
    x2 Boltshots
    x2 Suppressors
    x4 Splinter Grenades
    x1 Incineration Cannon
    x1 Active Camo

    I hope you enjoy this map and I love getting feedback so let me know what you think of it!

    UPDATE 1.1
    Thanks everyone for your feedback! I have started updating the map based on your suggestions. I'm going to be away this week so expect this version later this week.
    Sun_Jan_10_18-15-56_EST_2016.png Sun_Jan_10_18-16-11_EST_2016.png
    Sun_Jan_10_18-16-55_EST_2016.png Sun_Jan_10_18-17-34_EST_2016.png

    Changes to the trenches

    -More hilly, so encounters are less linear
    -Added small platform for cover
    -Added 1 sender teleporter per team trench
    -Color coded the trenches
    -Added lights for better aesthetics



    Sun_Jan_10_18-16-26_EST_2016.png

    Changes to Junction (Area outside mid)

    -Added platform for more space
    -Platform provides new access to camo pickup
    -Added receiver teleporter on platform



    Sun_Jan_10_18-16-41_EST_2016.png

    Changes to mid
    -Color coded yellow
    leegeorgeton likes this.

Discussion

  1. OkayCobra

    OkayCobra Legendary

    Messages:
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    If you can, I think this map would be absolutely lovely with some neat lighting put into some areas. Looks a tad bland at the moment, but a very good layout. Especially since this is Forerunner themed.
     
    Kebiky likes this.
  2. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Very cool concept with interesting aesthetics and terrain. Kudos for going against the grain.

    Not sure about how it's going to play though. Can definitely see it being chaotic, but with all the clambering going around I can see it frustrating players looking for a more predictable and competitive experience.

    I personally would try to get another hard route in the trench up to the bridge just so you don't feel trapped down there. There isn't anything to jump on either so the fights can end up being very linear.

    Also noticed that the map isn't symmetrical. Kinda interesting.
     
    Kebiky likes this.
  3. TimeDipper

    TimeDipper Legendary
    Forge Critic Senior Member

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    Try to use some more yellow/red/orange to flush out the forerunner structures! Very interesting design and layout!
     
    Kebiky likes this.
  4. Kebiky

    Kebiky Legendary

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    Thanks guys for the feedback! I've already made some adjustments based on your suggestions.
     

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