1. Circuit Breaker Version 2.1

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    CIRCUIT BREAKER - UPDATE 2.2

    Recently I've been trying to make my updates more substantial since posting one bumps the map up in the queue, so this will be a long one...


    My latest changes to Circuit Breaker centered around an effort to improve flow and weapon balance. I've also altered some geometry to address feedback that the map was too circular and played too much like a NASCAR track.

    Here's...
  2. Circuit Breaker Version 2.1

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    I've been working a bit on this map, mostly refining the weapon set. Here's what's changed in version 2.1:

    - Moved Void's Tear to the center bridge and placed it on a weapon pad.
    - Moved Binary to outside, where Void's Tear used to spawn.
    - Brought the Gravity Hammer back instead of the Hydra. Moved the spawn location forward out of the long hallway a bit.
    - Added a Speed Boost at bottom mid, where the Binary used to spawn.
    - Added BRs in place of the Boltshots.
    - Removed several of the...
  3. Circuit Breaker 2.0 - Under Reconstruction

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    It's been a long time since I've touched this map, but recently I've taken it upon myself to update it and improve on the design with a bit of a fresh perspective.

    As happy as I was with the aesthetics on the first iteration of this map, subsequent projects have distracted me from really giving it the proper time to test and refine. Long story short, I moved on to other things and forgot about this one for a bit.

    This map was built as a remix of one of my first maps,...