1. Added Oddball and other small changes

    Chronmeister
    The main addition in this update is Oddball. I added oddball spawns at the bottom of the central tower, at the transition between cargo and rampart, and in the alley behind the armory.
    I'll keep an eye on the strongholds during more tests, but I think the current locations are pretty good. I took out the long row of sandbags in the courtyard stronghold and added some smaller ones to keep the low cover, but allow players to run in from the hill corner. This stronghold may feel a tad cluttered, but that is on purpose. I want to force players pushing that stronghold to move around back or get in close and low with the shotgun.
    Lastly, I freed up some pieces and added some aesthetics to the sender node. The FX don't always work properly so I needed something else to make the sender stand out. Hopefully this makes it look a little more obvious...

    [​IMG]

    Its kinda hard to see in the pic, but it is supposed to look like the natural stuff on the other end is seeping through. Anyway, more updates to come. Hope to test this more with you guys soon.
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