Cherrywood is a doubles map I have been working on for some time now. As soon as I saw that wood textures were added I knew I had to make something using the theme from Reach's map Reflection. I always thought that map was crazy cool looking so I borrowed many elements from it.
Cherrywood
So design wise I wanted to get out of my shell a bit. I wanted unique encounters from the get-go. One of my favorite examples of unique engagements are from the two zip lines. One sends you across a span of water and the other zips you a good distance from top mid to plasma caster. There both very fun to use as well as fool proof.
Cherrywood is also asymmetric and is open-air. I worked really hard to try and create meaningful pathing and playspaces. I think I finally got it to a good spot geometrically to where it plays pretty well and looks nice too. The weapon set is fairly basic. Cherrywood has a plasma caster for its central weapon, as well as an overshield and a shotgun. The only long range weapons you will find are one Light Rifle and one Carbine. I did not want and BRs or DMRs since I believe they would be a bit too strong on here. Plus I think they're OP in general.
Anyways, thanks for checking out my map and I hope you give it a try.