1. Chartis Graphein

    M0D3RN SPAR7AN
    • Made it so vehicles can go inside the map

    • Added more vehicles: Scorpion at each base, a gun goose under the crashed pelican, and removed the wraith. Kept wasp, banshee, and ghosts in their original locations.

    • Added Weapons: Arc Light Rail gun in place of the sword as the third weapon pad, replaced hydra with Typhoon, and SAW with The Answer. Needler is replaced with Hailstorm

    • Standardized weapons and vehicles across game types (no difference in what spawns depending on CTF, Strongholds or Slayer)

    • Decreased weapon spawn and vehicle spawn times to speed up gameplay

    • Created custom game types to compliment the map scale; (Big Team CTF +) and (Big Team Strongholds +), has quicker 3 second spawn times, more ammo at spawn and longer duration of game 15 vs 12; along with specific changes per type: CTF: flag runners always show and score to win is 5. Strongholds: 3 of 5 strongholds must be held to score. 5 minute over times for both gametypes.

    • Moved Stronghold Locations to promote faster vehicle oriented gameplay

    • Moved flag locations to the beach to do the same and balance out red and blue base

    • Added 2 more routes into Blue base dropping though the roof via a pathway along the cliff side that allows you to walk on top of blue base or up a lift in the back that's located closest to the ocean.

    • Moved base drop pod weapons closer to spawns for faster acquisition and less travel time

    • Added more covenant light sticks to illuminate pathways and certain weapons for easy identification

    • Marked red and blue bases with Accent colors for Red, blue and purple for the tower. Added light sticks to the boundaries of the teams side of the island so your're aware the enemy base is ahead.

    • Decreased shine of bases from 10 to 6

    • Moved 2 Easter eggs to easier spots to find.

    • Brought the beach under water up to the correct level for Warthogs and Scorpions to traverse without return to battle count down timer.
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