Chartis Graphein

8v8 Custom

Map Description

  1. M0D3RN SPAR7AN
    Note: this map requires a modified version of CTF and Strongholds to play. They are in my files marked as:
    -Big Team CTF+
    -Big Team Strongholds+

    Description: Exploration of the Halo Array has proven that each Instillation's core facilities are remarkably similar for universal identification.

    This map, made for 16 players; is a remake of Silent Cartographer from Halo: CE with changes to make it balanced for Big team game play including CTF, Slayer and Strongholds.
    The overall layout of the map is for vehicular combat on the beach around the outside and the inside is for fast paced infantry defend and attack gameplay.

    I'm not going to lie, this map is huge. I had To find a way to make the map smaller and I came to this conclusion. Originally Silent Cartographer only had one way into the interior of the island. In order to keep the map flowing better and minimizes running distance to the heat of battle, this map has 3 ways on both bases, and at least 1 way in on each side of the island. This allows infantry to go outside for weapons and vehicles with a fast route back into chaos.

    One challenge I knew I'd have with this size of map was easy weapon locations. I didn't want to place a weapon or grenade somewhere and have players just walk past because it wasn't easily identified. I combated this by placing UNSC weapons next to ODST drop pods scattered throughout the map. Covenant weapons, and vehicles are located on or next to dead elites, grunts and Jackals. There are a lot of weapons placed on this map, but because of the size I think it works well. You don't want to run all the way across the map and never encounter a weapon worthy of your situation.

    Each team has the same firearms and vehicles located around their base, exploration of the island will allow you to find more interesting power, load out weapons and vehicles to change the tide of battle.

    It's up to your team to designate vehicle based exterior attackswhile holding the middle and denying the enemy easy access to your base by controlling key power weapons, objectives and spawns.

    Overall I really wanted to make this Asemetric map balanced for each team, and encourage exploration of this nostalgic island. There's tons of ways to move around and the map through old areas and new. I took careful consideration into scale, placing of every rock and tree to the original (with the exception of added areas) and getting the feel of this map to be on par with the Campaign. I hope you guys enjoy playing this awesome reimagining of a fan favorite Campaign level.

    A special thanks to Max Extra for forging tips, and for play testing.

    Spar7an out.

Discussion

  1. LegitimateTB

    LegitimateTB Legendary

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    Another amazing Silent Cartographer Remix!!! Awesome map!!!
     
    M0D3RN SPAR7AN likes this.
  2. M0D3RN SPAR7AN

    M0D3RN SPAR7AN Legendary
    Senior Member

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    Why thank you sir! I'm still looking to test it and get some feedback if you know 15 testers :D
     
  3. LegitimateTB

    LegitimateTB Legendary

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    Theres always custom lobbies going man, I even host them sometimes!!
     
  4. M0D3RN SPAR7AN

    M0D3RN SPAR7AN Legendary
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    Sent you a friend request
     
  5. M0D3RN SPAR7AN

    M0D3RN SPAR7AN Legendary
    Senior Member

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    M0D3RN SPAR7AN updated Chartis Graphein with a new update entry:

    Chartis Graphein

    Read the rest of this update entry...
     
  6. M0D3RN SPAR7AN

    M0D3RN SPAR7AN Legendary
    Senior Member

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    M0D3RN SPAR7AN updated Chartis Graphein with a new update entry:

    Chartis Graphein

    Read the rest of this update entry...
     
  7. M0D3RN SPAR7AN

    M0D3RN SPAR7AN Legendary
    Senior Member

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    M0D3RN SPAR7AN updated Chartis Graphein with a new update entry:

    Anvils Legacy updated: Chartis Graphein

    Read the rest of this update entry...
     

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