1. qrrby
    qrrby
    7/5,
    Version: 1.5
    Aesthetics: the theme seems very reliant on the forunner architecture, however the idea to have multiple environments (cool idea) makes it a lot easier to distinguish where you are. A couple parts of the top of the map are a little sloppy (the v next to each outside ring door and on top of the door itself); I don't know where your budget is at but they look easily cleaned up.

    Geometry: This is really the only part that tripped me up playing the map. The inner corridors are very narrow, and can benefit from some widening. Keeping on that same route, the room with the voids tear is cramped as well; maybe implementing the widened corridors into a bigger room would suffice.

    Flow: As mentioned above, the cramped middle hinders lines of sight, and most of my matches were spending guessing which environment they ended up. The circular pattern and your layout had lots of fun interactions, but finding them was a pain.

    Weapons: Some were a little hard to find, and the splinter nades and automatics were too many in number for the amount of cqc engagements. Consider moving the storm rifles to 2 or 1 locations and take out the assault rifle altogether.


    Overall a little more shine will do you wonders