Cerberus is a unique slayer and FFA map set amidst an intersection of three biomes on board The Ark installation. The map can best be played with 4v4-6v6 matches, but also works well for triple team matches of 3v3v3 due to its trident layout. The map is symetrical, being that every biome features the same geometry with the exception of some natural pieces (rocks, trees, ect.).
Aesthetically, Cerberus was heavily inspired by two primary sources. Halo: Hunters in the Dark's description of the Ark and it's biomes, and Halo 3's campaign missions onboard Installation 00. HITD describes huge walls that separate biomes from one another, in order to preserve a natural environment for lifeforms from a multitude of planets. And of course, right before the iconic Dual Scarab fight in Halo 3's "The Covenant", players find themselves entering a large gate within the forest setting, only to emerge in a desolate tundra that naturally could not exist so closely.
Let me know what you think of Cerberus both aesthetically and gameplay-wise, as I haven't tested all of the weapons extensively. The current weapon pallet consists of a Void's Tear as the central power weapon, which is currently in Beta testing. Please check out this map, I'm extremely hyped about it and I hope you enjoy it as much as I did!