Hello, Castle is my submission for the 1v1 contest. It is technically complete but I will keep improving it when I can get feedback or playtests.
Castle is a small asymmetrical map with a (you guessed it) castle theme. I wanted to stay away from a completely symmetrical map as that is what i usually stick to. Aesthetics were extremely important to me but i also chose to keep the geometry relatively simple for easy gameplay and smooth framerate. Once the map was built i went a little crazy on the background too.
There are a lot of weapons on the map but weapon placement is not my specialty so this is likely to change. I wanted this map to be pretty hectic even in a 1v1 so right off spawn you have to choose which power weapon to go to. This is probably stupid for a super competative game but i'd like to playtest it how it is before changing to a more standard weapon layout.
EDIT: Made a longer ramp up to middle from the right side and a tunnel from the far left dead end to middle. Also increased the sniper respawn from 60 to 120.
EDIT 2: Removed Plasma Pistol, both AR's and magnums, made SMG's no extra clips, and removed a few of each grenades.
Weapons on map include:
1 Rocket: 180 sec : no extra clips
1 Sniper: 120 sec : no extra clips
2 BRs: 30 sec : 2 clips
2 Carbines: 30 sec: 2 clips
2 Silenced SMGs: 60 sec : no extra clips
4 Frags: 15 sec
4 Plasmas: 15 sec
All weapons and grenades are on static weapon timers thanks to BuddhaCrane's tutorial.
The map currently has 495 objects, about 100 of which are non geometry (spawns, weapons, timers, safe/death zones). Starting to push the limit on total object count but i can remove some background stuff if it has issues loading.
Please leave any feedback based off pictures and video or thoughts on my (now less) crazy weapon layout. Or add me GT:xXxMENTALxXx and we can play this/your maps/checkers.
A HUGE thanks to Mr Pokephile for making the awesome video.
You should be able to find me on Campaign Timing, Normal, Pillar of Autumn. (should be working now)