Another Amazing Track in existing in another world. This track crisscrosses and swerves over a deep canyon with sudden drops and long/jumps over the deathly valley.
I've noticed that some of you have been bookmarking some of my other maps. That's nice and all but LMAO the only ones 100% done are Warped, Fog, Monument and Canyon Race. (Chrome, Labrynth, Solar and Cliffside are technically done but few issues need tidying up). but the rest I haven't even started yet! ROFL! So please wait until they are posted or until you see a picture of the track/custom-map itself instead of the canvas. (This signifies that I've 100% completed it.) --- Double Post Merged, Oct 4, 2016 --- Also feel free to give me feedback on this new one if necessary.
I recommend you uncheck the 'visibility' box on your maps so that they don't show up on the File Browser. Then you don't have to worry about people downloading unfinished maps.
so i went to my waypoint/mapvariants and i don't see anything on visibility of maps. (if i'm doing something wrong let me know) otherswise thanks anyways though. I'm sure they would figure it out anyway now thanks to the above message.
If you access the File Browser on the game, and click on your map it will be right above where you can link screenshots to the map.
Checked it out today. I thought the track was cool for the most part. Just a couple things that bothered me. -The track itself could be smoother. Lot of bumps and "unclean" forging. -I didn't like the whole teleporter thing. I thought the spawn room felt out of place and I prefer tracks that are connected by driving routes instead of teleporters. Although I realize there's not really much you can do about that at this stage.
thanks for the feeback man. note that i did the whole teleporter/portal, base thing because i'm basing my tracks off a show i watched as a kid. Also i'll adjust the track the best i can and i'll keep that in mind for my future tracks thanks.
just so we're clear tho i may stick with the portal system for future tracks, lol sorry. but again i will try to keep the future tracks as smooth as i can (lmao most peoples tracks are always out of place and looks bumpy but still works well.)