Cafe St. Mary

3v3 Custom

Map Description

  1. Fili Thorrulf
    After the created took control no one was prepared for what would happen afterwards. Lost in the uncharted areas outside of the milkyway, a lone LIANG Dom vessel came across a new life for, which after a few days of study attacked a crew member, and the infection began to spread. Now only four days later, you and the rest of the crew must use your guts and whits to survive the infestation and your dying ship.

    Game type: Convergence
    Additional information:
    Included in map is a working vent system preventing the overpowered areas.
    Blue pillars will kill the player.
    Terminals leak coolant, and for three seconds will disable blue pillars with ever use.
    Server terminal activates room to the server system.
    Change log:
    V:1.1.3
    Scripting has been fixed and location volumes are on way Pugh not as required for mini game but they will help improv call outs between survivor AI.
    Game mode tweaks:
    Improved damage balances
    -infected do more damage
    Alphas are slower and bulky but deal instant kills
    Infected are fast and weak with weaker melee
    -humans do less damage
    Human health as been tweaked and so has ranged an melee damage, punishing players who do not scavenge for ammunition
    -visual changes
    More atmospheric lighting was added to help improve all around visibility
    Improved ability to identify infected players.
    -scripting
    Rewrote several channels and activators
    Removal of player seeking AI
    Fixed door to "break less" and activated fix
    (If door breaks stand in front of it then slowly back away)

Discussion

  1. TheLunarRaptor

    TheLunarRaptor Legendary
    Senior Member

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    Why have that kickass emblem thumbnail that is seemingly made with primitives and only have one image?, i'm already lazy give us all reasons to download this.
     
  2. Fili Thorrulf

    Fili Thorrulf Legendary

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    I'll have more images later I uploaded with what I could today. Believe it or not that image has a about 120-136 pieces in that room alone. I put a lot of detail into it, and once I can get back in I'll be fixing an issue of survivors jumping and breaking the gameplay. Then I'll also tweak damage of humans and infected to make the shotgun less helpful all around. Small changes but necessary, the launch was a little rushed yes, but it will be fixed very soon I promise.

    Think of it this way I designed it like dead space, and it plays with a lot of the same mechanics as dead space. It even has working vents for the infected.

    But tomorrow I'll have more images of it and maybe a little preview of some of the deadspace inspired weapons that are on the map.

    Give it a try and let me know what you think before you say much about it, just play with the game type and recommended lobby size.
     
  3. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    @Fili Thorrulf

    I was beaten to the punch about the lack of sweet shots. I'd like to see more for sure!

    Also I noticed you have your custom gametype link set in the information as the title of the mode, haha. Just put the title of the gametype in that slot then include the actual link in your Map Description so it can easily reached. You can even embed it in some text.​

    Like This!
     
    Fili Thorrulf likes this.
  4. Fili Thorrulf

    Fili Thorrulf Legendary

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    I never though of that but I definitely will do that now thank you for letting me know
     
  5. Fili Thorrulf

    Fili Thorrulf Legendary

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    Update: I was going to stream it today and get more screenshots but I've got things going on so the stream has been moved over to Saturday
     
  6. Fili Thorrulf

    Fili Thorrulf Legendary

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    TheLunarRaptor likes this.

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