The concept of Burrows is the feel of District refined into a smaller, core setup: there are several entry points up onto the higher ledges of the map, allowing players to traverse the main street through jumping. Other sides routes are also built around the main street, along with two other lanes breaking from the center; one lane holds the rockets, and the other holds a shotgun. The center lane contains a turret, looking down the main street, and is opposed by a sniper on the lower-opposite end. The game mainly revolves around snagging the rockets - countering the turret or blasting away from the upper ledges. King of the Hill best fits the sectioned design by encouraging players to use elements on the map to better control the hill. For example there is a hill opposite the turret that is tricky to hold because of its low and exposed position. However, the turret is useful as an offensive weapon and a defensive one (covering teammates occupying the low hill).