Have you ever been like 900 pieces into a forge project and then decide its time to add some scripts? Then after scripting a nice little intro, you decide that the pigs having little piggy intercourse was too graphic and delete a scripted pig. Next thing you know all your pigs are doing it and you can't even delete their incestuous scripts. This forge is filled with bugs and it's time to own that and get rid of some of those pesky bugs.
WELCOME TO BUG ZAPPER!
The goal of this mini-game is to zap all of the flies out of the sky. As a survivor, you will be given everyone's favorite new vehicle, the wasp. You will constantly be drawn closer to a giant bug zapper. If you happen to touch the giant bug zapper, you will get ZAPPED!!! All it takes to stay away from the bug zapper is some strong will and an even stronger finger pulling back on the thumbstick.
So if all it takes to stay away is moving backwards, whats the catch? Well, to move backwards, you have to have control of your bug. That is where the zombies come in.
As a zombie, you spawn in the giant central bug zapper. You are equipped with a plasma pistol which, when charged up, can disable the bugs. The first shot will always be the hardest as you won't be able to receive aim assist. After one skill shot, the bug that was hit will get brought into range of aim assist and will be unable to move out of range. There is still a chance you survive here but a well organized team will be able to chain stun you until you drift into the bug zapper. The alpha zombie is deathless to make sure the game stays moving but all converted zombies are killable so make sure you grab cover occasionally.
You may also notice that there are flies circling the bug zapper. These are mostly aesthetic but offer a bit of cover that can help and hinder both teams.
Map Variant
Gametype Variant
As always, I hope you enjoy this new and original mini-game. Keep an eye out for more!
Supplementary Sections:
Bug Reporting
This map overall is a pretty simple build so it shouldn't be too easy to break. The map is filled with gravity volumes and those are actually what keep you locked into the zap area. It should be impossible to get enough force to move out of that zone with a vehicle but if you manage to get out of the map, let me know. I also ran into an issue where instant kill areas did nothing which was a problem for getting zapped. This was corrected by just removing some other kill balls that seemed to be overloading the map. If no one is dying, I guess you should probably tell me.
How It Works
As I said above, this map wasn't too tricky to make. It only uses scripts for aesthetic movement. It is worth noting how I made the attraction mechanic. Basically three overlapping gravity volumes cause you to move forward perfectly when stationary but allow you to stay stationary if you move backwards. They are organized in a square formation as overlapping causes extra strength (3+3=6). I actually use this to my advantage to create the layers so that after one hit, you are sucked into range of the plasma pistol aim assist.