Noooo! You've really beaten me this time, Mario! I can't stand losing to you! My troops…worthless! They've turned over all the Power Stars! What?! There are 120 in all??? Amazing! There were some in the castle that I missed??!! Now I see peace returning to the world… Oooo! I really hate that! I can't watch--I'm outta here! Just you wait until next time. Until then, keep that Control Stick smokin'!
Buwaa ha ha!
This slayer-based minigame is about pummeling, assassinating, or blowing up the enemy team(s). +1 point for a kill, -1 point for getting blown up. 60 points to win with a 12 minute time limit. The stage takes on its iconic pentagram look at the 3 minute mark. The scripted floor is smooth in forge, but it doesn't like to stay flat in customs... hmm. Also the player traits mimic punching goombas and bullies; they'll get sent back a bit with each hit. Punch or charge to send them into the mines! I think the chaos is at the highest level with five teams of 3.
Special Thanks:
Hylias Hero for suggesting the forge idea to me
Stigums for the explosion mechanism testing
Yumadas Beegbut for the scripting advice and assistance
Erk for the gametype settings testing on new year's eve
343i for giving us a relevant assassination for this
Happy New Year everybody!