1. Restaurant balancing & cargo room bedazzlement

    Zandril
    - Decreased a lot of glare from the point lights all throughout the map.

    - Named callouts have been added to appropriate areas

    - Minor aesthetic changes to the ceiling of the cargo room
    [​IMG]

    - The second floor of the restaurant can no longer be accessed by clambering. It was too difficult to hold out there before.
    [​IMG]

    - Entrance from luggage room to restaurant has been widened....
  2. FINAL UPDATE (hopefully)

    Zandril
    Unless I find any game-breaking problems with the map, this is most likely the last update

    - The map post has been overhauled to include images that show the map's most recent version.
    - The ticket booth area and high platform were adjusted after recent gameplay suggested they were too good for the humans. Basically, the back walls were pulled forward.
    - The two broken respawn points in the map that doomed anyone who spawned there to be stuck inside the map have been deleted.
    - The pillar...
    ReinaStorm likes this.
  3. New area

    Zandril
    Now that we have 1600 available objects, I decided to add a new area/holdout in the map. It's by the opposite side of the restaurant.

    [​IMG]

    It was kinda weird that my train station-themed map didn't have a ticket booth and waiting area so that's what this is. And thanks to the pool noodle, I was able to make some nice looking line dividers. There's also a shotgun in there.

    I also cleaned up the lighting in the map. I lessened the metallic-ness of the...
  4. Changes to holdouts

    Zandril
    Made some changes to two holdout locations to help humans.
    - Pushed back the wall in the suitcase room/initial human spawn area.
    - Pushed back the wall by the plants in the suitcase room to make standing on the plant ledge a little safer.
    - Raised the railings in the crate room.
    - Minor aesthetic adjustments to the crate room.

    Side note: This map is nearing completion.

    yay
  5. Spawn fixes and minor aesthetic changes

    Zandril
    - Fixed some respawn points floating in the air inside the trains, moved a few others, and added 3 more.
    - Removed some lights like the one projecting the Infection symbol in the restaurant.
    - Added minor details like girders and crates
  6. Scripting fixes, LoS removal

    Zandril
    -Removed one of the pillars in the crate room to help with the humans' sightlines there.
    -Fixed the scripting of the big door by the restaurant.
    -Added a few extra respawn points.
    -Removed the crate in the luggage room.
  7. Major changes

    Zandril
    From the last couple games I've had in the map, I noticed that the current playspace is a little too small. This led to some really fast-paced gameplay and occasionally, bad spawns. Most of the holdouts were also too difficult to hold out in. Hopefully, the changes I did will address those problems.


    -Biggest change is the suitcase room being expanded to make it stronger for the humans.
    [​IMG]

    -The back wall of the floor that the bathroom ramp leads to...