From the last couple games I've had in the map, I noticed that the current playspace is a little too small. This led to some really fast-paced gameplay and occasionally, bad spawns. Most of the holdouts were also too difficult to hold out in. Hopefully, the changes I did will address those problems.
-Biggest change is the suitcase room being expanded to make it stronger for the humans.
-The back wall of the floor that the bathroom ramp leads to has been pushed back to also make it a stronger holdout location.
-One of the big crates in the crate room has been removed. Also to make the room a stronger holdout location.
-Initial spawn locations for both humans and Infected have been changed. They're much farther from each other now. Humans spawn in the back area of the suitcase room while the Infected spawn underground in between the two trains. Infected can now more easily get to the main holdout locations and set up ambushes.
-Most of the power weapons have been moved to different locations to accommodate the new initial spawns.
-Minor aesthetic changes.
-Extra respawn points were added all around the map.
-Obligatory "hidden" cone added.