Bloodsport

2v2 Slayer

Map Description

  1. SoloXIII
    [​IMG]
    “To those about to die, we salute you. “

    [Recommended 2-4 Players -- Supports Slayer, Strongholds, and Oddball]


    Bloodsport has been a project that I've been tweaking for years, but it was originally born out of an experimental concept named “Crescent.” At the time, I was excited to push out an asymmetric design that boasted a symmetrical overhead layout. I have since taken this style of design to heart, and many of my maps employ this core-strategy for maintaining internal-cohesion. But Bloodsport is where it all began.


    Original Concept:
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    Looking back, I may have been overly optimistic in my expectations for the previous Forge engine...


    Originally slated for 1v1s, the map has grown over the years in both size and complexity. However, the core fundamentals are still intact: three identically sized rooms at varied elevations interconnected by a plethora of pathways, ramps, lifts, and teleporters.


    H5 WIP Concept:
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    This release marks the second version to be forged in H5. The v1 was a little too small, and it did not adequately balance engagements involving the extremely powerful Assault Rifle. This newest version offers a slight upscale on the interior, more breathing room on the outside portions of the map, improved spawns, and drastically better aesthetics.


    Speaking of which, this was my first map to court the 1024 piece object limit, and I think that my attention to detail shines through. Leaning toward a more classic and sterile aesthetic, the clean lines throughout the map help players to easily distinguish walls from floors. Competitive players will sigh with relief that grenades actually bounce where you want them to – a pitfall of today’s overly textured maps. Meanwhile, I think everyone can appreciate the subtle aesthetics that run throughout, from the glass domes above this abandoned facility to the surrounding cliffs that encompass the combat area.


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    As with all of my 2v2 designs, the weapon layout can be intense. Bloodsport has both an Overshield and an Active Camo that spawn on weapon-pads at 60 and 120 seconds respectively. This means that every two minutes, they’ll both be available at the exact same time across the map from one another. Teams that consistently make the right decisions for when to contest and when to concede powerups will see greater success on this map.


    The sandbox is rounded out with the standard fare of Sniper Rifle, Plasma Caster, and Plasma Pistol with a few utility upgrades mixed in for good measure. There’s also two grenades of each type throughout the map, so make sure to factor that into your movements. Sometimes those sticky grenades are exactly what you need to deny Camo off the edge of the map or “Combat Evolve” the OS out of the Pit…


    As always, many thanks to those who were key in the re-designing of this map.. And to those who were a part of the countless hours of playtesting – both sober and not so sober –your rage-inducing no-scopes and Assault Rifle cheese were integral to finalizing what is easily one of my favorite 2v2 staples.


    Download and Enjoy!

    Gamertag: "Solo XIII"
    purely fat, fame28, Yekkou and 8 others like this.

Discussion

  1. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    I was always a fan of this map even in Halo 4.
     
    SoloXIII likes this.

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