1. Vehicle added, framerate fixed.

    JPRS
    As 343 failed to fix the framerate issues caused by grass I have now removed it, sacrificing aesthetics *sob* for gameplay. I don't feel any chugging moving around the map now but will require a bit of play testing to make sure.

    I added a sword ghost for a bit of fun but also a few splinter grenades around the place so it isn't too OP. Once again will require a bit of play testing and this may be changed to a better/worse ghost.
  2. Big aesthetic and gameplay update.

    JPRS
    Firstly, a huge thanks to D4rkDeath for the feedback making this update possible.

    Gameplay

    Finally fixed the framerate issues that were making the map unplayable. There is still a minor bit of lag when outside but so far it has been pretty unnoticeable. Reduced total object count by reworking the ivy and the grass and doing the walls with fewer pieces.

    Added gravity lifts to each of the candles near ground level in the main hall to increase ease of access to the upper...
    D4rkDeath likes this.