GT: Reidrum
After rigorous playtesting, tons of constructive criticism, and about five large updates, I finally feel like this map is ready.
I wanted to create an atmospheric, asymmetrical map that emphasized differences between two bases, and rewarded creative movement options and high risk/high reward parkour.
Red Team is given the high ground and a more complex base with more safe routes, however as diverse as their options are for attacking below, if they wish to leave the base via the cable cars or the cave wall, it is often a one-way trip. They (and blue team) can make it to red base from these areas, but not without suppressing fire from teammates.
Blue base is more restrictive in movement, though it does house a couple of more powerful weapon options (Needler vs Suppressor, and a Shotgun in the Cave). Blue base also allows for more snatch and grab on the power weapons - While sniper is much stronger for red team because of their high ground, it is very difficult for them to grab it and escape to their base with it. Blue team can escape back to the safety of their base with relative ease. At least they could, if not for one small factor...
The Hydra Launcher. I love this weapon, and really wanted to give it a chance to shine. So I had it overlook the sniper rifle, providing incentive for each team to leave their base and contest the cave. If they don't, the enemy will grab the launcher, and the team without Hydra is almost certain to be denied the sniper.
The Plasma Caster on the lower walkway is there to prevent opponents from grouping up too easily at Hydra and creating a choke point. All it takes is one person to grab it, head up the lift, and collect their overkill.
The cave is the longest, safest route from base to base, though it is also heavily populated, leaving the sneakier options to the few braves who will try for the sniper rifle.
This is the first real release of the map, and I would appreciate all the feedback I can get. And yes, you can tightrope on the cables.
Plays best on Strongholds and CTF with teams of 4-6.