Beyond

5v5 Strongholds
8.3

Map Description

  1. Red Paint
    GT: Reidrum

    After rigorous playtesting, tons of constructive criticism, and about five large updates, I finally feel like this map is ready.

    I wanted to create an atmospheric, asymmetrical map that emphasized differences between two bases, and rewarded creative movement options and high risk/high reward parkour.

    Red Team is given the high ground and a more complex base with more safe routes, however as diverse as their options are for attacking below, if they wish to leave the base via the cable cars or the cave wall, it is often a one-way trip. They (and blue team) can make it to red base from these areas, but not without suppressing fire from teammates.

    Blue base is more restrictive in movement, though it does house a couple of more powerful weapon options (Needler vs Suppressor, and a Shotgun in the Cave). Blue base also allows for more snatch and grab on the power weapons - While sniper is much stronger for red team because of their high ground, it is very difficult for them to grab it and escape to their base with it. Blue team can escape back to the safety of their base with relative ease. At least they could, if not for one small factor...

    The Hydra Launcher. I love this weapon, and really wanted to give it a chance to shine. So I had it overlook the sniper rifle, providing incentive for each team to leave their base and contest the cave. If they don't, the enemy will grab the launcher, and the team without Hydra is almost certain to be denied the sniper.

    The Plasma Caster on the lower walkway is there to prevent opponents from grouping up too easily at Hydra and creating a choke point. All it takes is one person to grab it, head up the lift, and collect their overkill.

    The cave is the longest, safest route from base to base, though it is also heavily populated, leaving the sneakier options to the few braves who will try for the sniper rifle.

    This is the first real release of the map, and I would appreciate all the feedback I can get. And yes, you can tightrope on the cables.

    Plays best on Strongholds and CTF with teams of 4-6.

Recent Reviews

  1. Really cool map Aesthetically but the lower base feels really cramped up against the wall. I really wish there was a jump pad from bottom to top. In the cave on the side I would add more cover inside the massive tunnel on the side because trying to go down or up to the top base is a struggle due to being gunned down by BRs and pistols. I got a Frenzy just camping that hallway.
  2. Playing on this map was an absolute blast! I won't give it 5 stars only because I reserve that rating for maps that I believe are flawless, so that's not to say this isn't a great map because it certainly is that. There's an interesting contrast in elevation between the two bases which makes playing both sides a completely unique experience. I Highly recommend it for 4v4 - 6v6 CTF matches.
  3. Pleasing to my eyes

Discussion

  1. Red Paint

    Red Paint Legendary

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    Red Paint updated Beyond with a new update entry:

    1.1.0

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  2. PRS

    PRS Ancient
    Senior Member

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    This looks fantastic, love the atmosphere you set up here. I'm confused on what is behind Blue base, open air or a cliff/wall? Still I'd love to get a game on this sometime.
     
  3. Red Paint

    Red Paint Legendary

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    Thanks a lot! It's a cliff. The lighting is a bit strange, unfortunately. Add my GT, I'll get you in.
     
  4. roadkill630

    roadkill630 Forerunner
    Senior Member

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    I may have missed it, but what is the gamertag? im sure it isnt red paint...
     
  5. A DIRTY HOBO 59

    A DIRTY HOBO 59 Ancient
    Senior Member

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    It's Reidrum. You should be able to download the map if you add him and look at his saved files.
     
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  6. Red Paint

    Red Paint Legendary

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    Thanks for letting me know, I put it in the forum post and I thought I put it here. Apparently not, so I've edited it in. Gamertag is Reidrum.
     
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  7. Red Paint

    Red Paint Legendary

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    Red Paint updated Beyond with a new update entry:

    Beyond 1.2.0

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  8. Robster95

    Robster95 Promethean
    Senior Member

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    Lovely looking map, extremely pleasing to look at and i love the use of various pieces.
    I was trying to make a map with a cable car yesterday but alas halo cut me out of forge and ive lost all of it :( But its definitely given me inspiration and drive to go back and re make it and possibly make it better, also i love how you made the cable cars, i was really struggling to make them, trying to find the right pieces to use but youve absolutely nailed it!
     
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  9. Red Paint

    Red Paint Legendary

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    Thanks a lot! Feel free to use my design, I don't mind.
     
  10. Red Paint

    Red Paint Legendary

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    Red Paint updated BEYOND with a new update entry:

    Beyond 1.3.0

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  11. Red Paint

    Red Paint Legendary

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    Red Paint updated BEYOND with a new update entry:

    Beyond 1.4.0

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  12. Red Paint

    Red Paint Legendary

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    Red Paint updated BEYOND with a new update entry:

    Beyond 1.5.0

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  13. Red Paint

    Red Paint Legendary

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    Red Paint updated BEYOND with a new update entry:

    Beyond 1.5.2

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  14. Red Paint

    Red Paint Legendary

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    Red Paint updated Beyond with a new update entry:

    Beyond 1.5.4

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  15. Red Paint

    Red Paint Legendary

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    Red Paint updated Beyond with a new update entry:

    Beyond 1.5.5

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