1. Beowulf Shieldlands (Hard "Fat Kid") 1.4

    MajorDaan48
    I'm french (Belgium) I am sorry for this translation.

    Voila, I announce that it is correct and that the Shift 1.4 is applied to the card. Here is the list of changes and some screenshots.

    Map
    - Added a new area of dead stopwatch at the beginning of the card.
    - Added a new door security (Screenshot 1) at the beginning of the game to encourage teamwork.
    - Added a new "Pelican" area (Screenshot 2)
    - Improved graphics
    - Fixed Bug (Person who joined in handle yard)
    - Arms Reduction too OP
    - Change the spawn system
    - Added power partly UP
    - New shortcut to infect "Rarcourci 2" (Screenshot 3)
    - Added boost for the zombie accelerated in early career
    - Added a wall that prevents humans has returned home the zombie
    - Change the rotation of weapon map

    custom games
    - The miners are slower infect my stronger
    - Change of the distribution of points
    - Added partly grenade
    - Reloading for spartan are faster
    - The ability of one spartan
    - Infect one of basic skills
    - Changing the start of the game Weapons
    - Harder alpha zombie killing

    The objective of this Update is to make the control more fun and less punitive zombies. To rebalance the two faction that everyone has fun. On the added news that the accustomed feel of the card into something fresh: p.



    (Screenshot 1)
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    (Screenshot 2)
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    (Screenshot 3)
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    Intro likes this.
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