GT= I LoTuS I
This is not a remake. Perfectly balanced with a large trench connecting each base and a bridge spanning between the sniper huts makes this map play completely different from any previous creek maps.
This map has been vigorously play tested for competitive play and has expansive lines of sight for team shooting, the teleporters are still back of each base and there are many "pro jumps' which allow you to get up high easily once you have played the map a few times.
Everything is measured carefully for balance and cross-map lines of sight have been tuned for great standoff gameplay in CTF or strongholds.
Player movement is key in Halo 5 and I have tried to implement more options for player engagement than the typical Creek layout.
1x Camo - Bottom Mid-Trench
1x SNKr Rocket - Top Mid Bridge
2x Sniper Rifle - Snipe Huts
2x Battle Rifle - Top bases
2x DMR - Bottom stairs in trench
1x Shotgun - Top Trench (right above came)
2x Plasma pistol - Back bases
2x Storm Rifle - Right side of Bases
2x Boltshot - left side of base
Slayer, FFA, CTF, and Strongholds are all supported
FLYOVER 02/16/16) -
WALKTHROUGH (02/05/16) -
New update 02/16/16 with more detail and geometry
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